![]() Those are some impressive statistics, especially when you consider the relative size of the developer compared to, say, the creators of Forza.īut what I like about Project Cars, and what I still like about the sequel, is not so much those numbers as it is how flexible the game is with them. Project Cars 2 also supports resolutions up to 12K and can be played in VR. ![]() Newly added race modes include Ind圜ar, Rall圜ross, and Oval track racing. Project Cars 2 increases the number of available cars from 74 to 180 and broadens the track roster from 30 to 46, with each track having multiple layouts amounting to 121 potential permutations. The other problem is that Slightly Mad has been tinkering with the formula for its chocolate, and I'm not sure that I like the new taste. This is one of two problems I've found with Project Cars 2: Although the developer has added more stuff, it's not necessarily better stuff. The trouble with more variety is that alongside all the chocolate you do like is more chocolate that you don't, like those horrible coconut eclairs or those bloody toffee pennies that single-handedly prop up British dentistry. Over double the vehicles, more tracks, and racing conditions that are even more dynamic and changeable than they were before. ![]() ![]() For the sequel to what is arguably my favourite track racer, Slightly Mad Studios has basically added a whole bunch more stuff. If Project Cars was a box of Quality Street, then Project Cars 2 is one of those massive tins of Quality Street that relatives who don't know you very well buy you for Christmas. ![]()
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